Tetris Couldn't Succeed at This Gaming Ceremony — A New Category Might Solve This
Each time a significant awards ceremony approaches, you'll find a clamor to include fresh award types to acknowledge overlooked contributions and delight the hearts of enthusiasts dedicated to specific genres.
My colleague has already made for a horror game category. That would be fantastic. Equally deserving are tabletop games, which is a dedicated supporter's campaign. However, I must insist if I try to elbow in front since similar to blinkered fanatics, there's a strong justification for why my demand stands as crucial and significant. Here's the proposal: There should be an award type for logic-based games.
Organizing Gaming Categories
Classifying creative works is not a science; it remains highly personal, and inevitably start arguments resulting in unclear classifications. It's understandable that film award organizations don’t do it. But it is a necessary evil within the realm of video games, showing incredible range it's challenging to consider them as a single art form.
For comprehensive acknowledgment of achievement in video games to receive acknowledgment, and for games of all stripes to receive proper recognition, specific award classifications remain vital.
Existing Game Classification System
Leading game ceremonies offer these genre categories for Action, Adventure-action titles, RPG experiences, Combat games, Sim/Strategy, plus athletic and racing experiences. Between them, these classifications effectively encompass many game types, making space possible for numerous titles.
This doesn't apply to brain-teasing titles. No appropriate category exists for their placement. Consider three of recent excellent titles, showing diverse approaches: building puzzles from a specific release, the pulse-pounding block-matching of another game, engaging interpersonal challenges from additional release. What category would fit them within current classifications? Simply put, no category fits.
The Representation Problem
There are dozens excellent brain-teasers released every year lacking appropriate categories during gaming ceremonies, unless they happen to qualify for categories like Handheld titles, VR/AR Game, or the intensely contested Indie races.
- A renowned logic title got overlooked completely in 2014
- A different innovative game was excluded that year
- A beloved organization game got ignored that year
- Only a few puzzle games managed to sneak into niche award types
Value of Brain-Teasers
Frequently they represent modest productions, yet the craft in brain-teasers is of massive significance. Famous handheld logic titles count as most popular titles globally and have been for many years.
The famous puzzle experience rivals popular creative games claiming status as best-selling game of all time; it additionally competes for top gaming experience. Brain-teasers form essential building blocks within interactive entertainment, and they are in conversation with almost every other genre.
The Solution and Justification
Puzzle games wouldn’t have that issue. You could fill five nominees with fascinating, diverse, deserving games each ceremony simply — actually, with challenge, given the need to exclude many worthy titles.
And to reiterate, these represent titles lacking appropriate categories in important events. Brain-teaser creators are working at the hard edge game development, creating some of essential manifestations within interactive entertainment. Similar to cinema stunt performers, they merit acknowledgment. Let’s not keep them waiting decades.