Three Pokemon Games That Failed to Receive the Appreciation They Earned

Following a taste of world peace courtesy of Pokemon Go, there's no question that the creature-catching series stands as one of the most popular gaming titles around. The iconic Pikachu is every bit as identifiable as Disney's mascot, if not more so. The persistent frenzy surrounding trading card values guarantees almost daily Pokemon news stories. You'd be hard-pressed to find a pocket monster game that failed to move at least a couple million copies. Even, unofficial Pokémon games achieve popularity annually.

Yet in spite of that pervasiveness and fame, there are still Pokémon games that remain overlooked. These represent games that failed to receive their fair shake, or were overshadowed under the excitement of the mainline series. They're Pokémon games released on ill-fated consoles or online offerings, or were early forays onto different formats. They're often also Pokémon games that probably would have blossomed if they had received follow-ups or contemporary re-releases. Considering these factors, we won't be offering yet another recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.

Still, you may already know about these Pokémon games. So, before adjusting your spectacles and typing 'Well,' let us just agree that these are Pokémon games for those possessing discerning palates, shall we?

Pokémon Ranch: The Cozy Precursor

An excessive number of Pokémon games emphasize the combat aspect of the series, and far too few of them focus on the ordinary aspects that would come with owning a companion. Sure, there are small features like these in recent entries—you can pet, and feed your monsters in camps. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Wii isn't it. The digital-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a storage system to hold monsters from different games. Reviews from its launch said Ranch was a bad if not outright hideous game. I'm not here to dispute these claims, but it behooves me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.

As the name suggests, the game takes place on a farm where your Mii avatars—imagine this—just relax with your pals. The interactions with Pokémon were simple, and a significant part of the appeal was watching what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of living your life with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzler as it is a life simulation.

Ranch came out long before Stardew Valley sparked the lasting craze of cozy games. It was prior to the rise of idle games, and the Let's Play normalization of watching games you aren't playing. Many never understood that Ranch's concept to observe your critters as much as you play with them wasn't to hide a lack of substance. In truth, Ranch's meticulous design was so extraordinary, there's a Twitch stream focused on running the game continuously. The individual who runs the channel states that, after almost twenty years of playing the game, he even now has not seen all that is in it. Justice for Pokémon Ranch: no one understood you in 2008.

Pokémon Duel: The Tactical Tabletop Game Gone

Did you know that Pokémon once had an official tabletop game with action figures? Pokémon Duel was the 2016 effort to digitize the tabletop experience in a more approachable form. Duel was also, sadly, one of Pokémon's earliest forays into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new figures.

These questionable mechanics obfuscated a tragic reality: Pokémon Duel was an superb tactical game with Duel anymore. "I can’t express how much I adored and miss this game," a YouTube comment reads, years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of complexity, accessibility, design, and features in general," another commenter declared. "I am convinced if it came out now people would be playing it more than GO and Pocket combined."

Regrettably, Duel's initial launch was plagued with server issues. Technical problems, alongside Duel's scummy business model, gave people few incentives to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unique game board made for a fantastic strategic challenge for the handful of players who played Duel, but that playing field is also a intimidating visual mess.

Pokemon: Magikarp Jump: The Absurd Gem

Screenshot from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so absurd, it was bordering on internet meme. And when we're dealing with a franchise where trainers go out with a team of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.

Within Magikarp Jump, the player is tasked with breeding the ultimate version of the infamous fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to pause before they can train their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the fan culture around Magikarp.

This was most apparent than in Jump's merciless random events, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things I wish the core series would do, like offering a wide variety of the same type of monster. It's understood it's not practical for any Pokémon game to have 30 different colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly sophisticated or profound game, but the kernels of genius were there. Sharply written events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when 2026 GOTY season arrives.


Given numerous mainline entries and derivative titles, chances are that I omitted that one Pokémon game you totally love but contend that not nearly enough people played. I know that some people remember games like Pokémon Ranger or Pokémon Pinball fondly notwithstanding argu

Andrea Bishop
Andrea Bishop

Maya Vance is a gaming industry analyst with over a decade of experience, specializing in strategy optimization and market trends.